The road to e-services: online and mobile games as enablers

Descripción (resumen): 

In this chapter, De Prato, Feijoo and Simon discuss the growth of the video games software market, which is expected to be primarily driven by online and wireless game softwares, while the hardware would proportionally decline in terms of revenues, changing hence the rules of the game. It is forecasted that especially the online space will substitute, in the long run, the currently available boxed product.


Tipo publicación: 
Congreso
Publicado en: 
Serious Gaming and Social Connect 2012 Singapur.
Tecnoeconomía
Fecha de Publicacion: 
Octubre 2012
Autores CeDInt: 
Otros Autores: 
G. De Prato, J. Simon