The road to e-services: online and mobile games as enablers


In this chapter, De Prato, Feijoo and Simon discuss the growth of the video games software market, which is expected to be primarily driven by online and wireless game softwares, while the hardware would proportionally decline in terms of revenues, changing hence the rules of the game. It is forecasted that especially the online space will substitute, in the long run, the currently available boxed product.

Publication type: 
Published in: 
Serious Gaming and Social Connect 2012 Singapur.
Publication date: 
October 2012
CeDInt Authors: 
Other Authors: 
G. De Prato, J. Simon