- Research
- Realidad virtual y visualización de datos
Realidad virtual y visualización de datos
The activity of the Virtual Reality Group in CeDInt is mainly focused on the development of virtual reality, augmented reality, mixed reality, natural interaction and tracking, computer vision, and visual analysis applied to problem solving and technological challenges in areas such as: security, surveillance, smart environments and personalized automated assistance, surgery, legal and forensic medicine, architecture and landscaping, and visualization of complex data to support decision making (for instance Smart Cities).
The Virtual Reality area maintains four main research lines:
1.- VIRTUAL REALITY
The term Virtual Reality (VR) makes reference to any computer generated environment where it is possible to simulate physical presence of places in the real world and also imaginary worlds. The degree of presence inside the virtual environment depends of how immersed our senses are. To achieve this, VR makes use of real time stereoscopic graphics through different kind of display devices (HMD, StereoWall, CAVE, etc.), tracking systems to monitor one or multiple users and sensory haptic devices.
In the VR lab in CeDInt, our work has been focused mainly in the generation of realistic 3D content and applications to help the user get more involved with the content presented. We see VR as a key technology not only for the visualization and simulation of experiences but also as a great tool to help with real life problems. With this idea in mind, our VR projects have been aimed to detect and deal with these problems like the generation of a tool to reconstruct soft tissues or a monitor system for controlled environments to support decision taking.
Applications:
- Design, modeling and visualization of objects and places of interest such as buildings, environments, products, etc.
- Reconstruction and virtual visits to historical real places and heritage.
- Complex data visualization and simulation of processes.
- Formation and training of people in a collaborative way to accomplish complicated/dangerous procedures.
- Scientific research in medicine by virtually reproducing real life conditions and study users reactions in a practical and controlled way.
2.- AUGMENTED REALITY
The goal of augmented reality is the integration of computer generated content over a live video or the user's environment in real time. It is quite literally the practice of enhancing what’s already around us. Unlike virtual reality, augmented reality does not create a simulation of reality. Instead, it takes a real object or space as the foundation and adds contextual data to deepen a person’s understanding of the subject. The most often used example and one of the first commercial applications of AR technology was the yellow offside line in televised soccer games.
CeDInt works in augmented reality projects, pulling graphics out of your smartphone or computer display and trying to create experiences in which the user cannot tell the difference between the real world and the virtual augmentation of it. This technique provides a development framework for the study and research in a wide range of areas like entertainment, military training, engineering design, robotics, manufacturing and other industries.
Applications:
- Tracking users in unknown environment, using algorithms from robotic engineering, for instance SLAM and PTAM.
- Representation of contextual information superimposed according to the geometry of the environment.
- Possibility for users to rebuild ruins, buildings, or even landscapes as they formerly existed.
- Provide interactive content assisting the learning process. AR also permits learning via remote collaboration.
- Decision-making support to help industrial designers experience a product's design and operation before completion.
- Solve complex tasks such as assembly, maintenance, and surgery.
- Visualize building projects before the physical building is constructed. Architecture sight-seeing can be enhanced with AR applications allowing users viewing a building's exterior to virtually see through its walls viewing it's interior objects and layout.
3.- COMPUTER VISION
Computer Vision, also Image Understanding, is a part of Artificial Intelligence that allows a machine to recognize the structure and properties of the environment represented in an image in the same way a human does. It applies methods like image processing, pattern recognition, statistics and graph theory.
In the Virtual Reality lab in CeDInt, Computer Vision techniques are used to support Virtual Reality and Augmented Reality areas. These techniques process the images captured by cameras providing necessary data to the final applications, i. e. object detection or scene objects depth estimation for interaction.
Among the Computer Vision techniques employed are:
- Segmentation
- Feature extraction
- Stereo Matching
- Facial recognition
- Scenery Reconstruction
4.- INFORMATION VISUALIZATION AND VISUAL ANALYTICS
Problem solving for both academic and industrial researches is heavily related with a data analysis approach. In the data-boom era, this could sound really dramatic if researchers do not rely on proper tools and methodologies in order to facilitate their insight. For those reasons, Information Visualization and Visual Analytics have become a very active area of study in the recent years. The former aims at visually depicting abstract information into a more human-understandable way; the latter enforces human ability to reason about and understand complex and dynamic scenarios through perception mechanisms. The final goal of both of them is acquiring valuable knowledge from raw data by means of interactive visual metaphors.
Our group is currently interested in the following themes:
- Geo-spatial data representation;
- Timeline data analysis;
- Understanding complex patterns in urban environments;
- Supporting policy-making actors;
- Supporting data mining experts;
- Representation of data features into virtual / augmented reality environment;
IoTMADLAB participates in the IV Smart City RECI Congress, promoting a future of interoperable and cybersecure cities
IoTMADLab visits Telefonica's TheThinX lab
On October 25th, our researcher Luca Piovano was involved in the evaluation committee for the project "Artificial Reality."
Jornadas de Geodatos 2023: map-based visualization contest with data from the Madrid Geoportal.
New article published in "Applied Sciences" (MDPI)
CEDINT researchers attend as a tribunal to the defense of the project "New Reality" at IES Gerardo Diego.
Our researcher Luca Piovano talked about Digital Twin and Virtual Reality solutions for smart street lighting systems at EEDAL-LS 2022 international congress.
We received the visit of several high schools from the European initiative RM@Schools.
Last December 13, 2021 we received the visit of IES Gerardo Diego.
Luca Piovano presents the OPREVU project at Smart Mobility Day 2021.
Ángel Losada from INSIA - UPM will present tomorrow the paper "Improvement of the AEB activation algorithm based on the pedestrian reaction" in FISITA 2021.
We received Javier Páez and Ángel Losada from INSIA at CeDInt.
The Virtual Reality and Data Visualization group will organize a workshop in the ETSI de Minas y Energia on April 26th.
Defence of Master's Final Project by Diego Sepúlveda
IV Follow-up meeting of the VirtualMine project at CeDInt.
CeDInt at Tras la pista TV program of Telemadrid.
CeDint develops ReVirTool, a Virtual Reality application to support the treatment of patients with alcohol use disorders.
II follow-up meeting of the VirtualMine project.
VirtualMine Project website is now available.
CeDInt visits the E.T.S.I MINAS – UPM Mine.
Available the issues of VirtualMine Project newsletter.
Virtual and Augmented reality in the Raw Materials Unversity Day.
URGENT. Offer of 2 scholarships for the VirtualMine project
Ph D. Luca Piovano, researcher at CeDInt, guest speaker at the Raw Materials University Day in Madrid
Kick-off meeting of the VirtualMine Project in Wroclaw (Poland)
Dissertation of Doctoral Thesis by Iris Galloso
Mr. Lahcen Daoudi Minister of High Education of Moroco visits CeDInt
Results of Immersive TV project presented in CeDInt
Top marks for David Garrido in his Graduation Project.
French Ambassador in Madrid visits CeDInt
Excelent 4th edition ofl JVRC, coorganized by Facultad de Informática and CeDInt.
Craneo Project awarded by ComputerWorld
CeDInt In "Salud" Magazine (Vocento Group)
CeDInt, participant in the innovation area of Campus Party 2011
Leticia Carnero, accesit to "V Treelogic award to Innovative spirit"
CeDInt interviewed by national radio program Fallo de sistema.
Very high coverage of the Immersive TV project in media.
CeDInt-UPM on "Tres14" of TVE (Spanish Television).
III ComunicacionesHoy Award
III Treelogic Award
Projects
VIRESTREEP |
VIRESTREEP is an innovative research project aimed at enhancing the safety of Vulnerable Road Users (VRUs), including pedestrians, cyclists, and users of E-Powered Personal Mobility Vehicles, in... |
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VULNEUREA |
The project addresses a pending area of research related to modelling the behavior of VRUs (pedestrians, cyclists, and users of E-Powered Personal Mobility Vehicles e-PMVs) in potentially risky... |
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BetterGeoEdu 2.0 |
BetterGeoEdu will develop teaching material using BetterGeo – a modification of the immensely popular game Minecraft. Teaching material will be tailored for primary schools... |
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OPREVU |
The behavior of pedestrians and users of two-wheeled vehicles (vulnerable road users, VRU) in collision risk situations during the pre-collision phase is not well known due to... |
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SuperVR |
Nowadays, there is a new generation of affordable Virtual Reality (VR) headsets entering the market (Oculus, HTC-Vive, Samsung Gear, etc.). However, VR headsets still have to... |
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VirtualMine |
The main goal of the project VirtualMine is to increase the awareness among local community about the importance of raw materials and its possible use for better development of... |
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INTUIT |
INTUIT, as a SESAR Exploratory Research project, has explored the potential of visual analytics and machine learning to improve the understanding of the trade-offs... |
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ReVirTool |
Project based on the use of Virtual Reality for the treatment of patients with alcohol dependence.
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INSIGHT |
INSIGHT (Innovative Policy Modelling and Governance Tools for Sustainable Post-Crisis Urban Development) is a research project funded under the ICT Theme of the European Union's... |
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MixTur |
Development of a mobile platform capable of offering a personalized service within face-to-face fairs, such as route calculation and presentation of... |
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3DDB |
The project aims at developing a robust and no-invasive tracking system being able to process, visualize and reconstruct the 3D information about... |
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THOFU |
Application of new technologies to the hotels of the future, to make them more comfortable for customers and offer new services and ways of interaction.
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IMMERSIVE TV |
The purpose of this project is to research on the immersive digital content production and all the involved value chain (production, transmission and reception), developing the... |
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IDS3D |
Development of a platform, accessible through a web portal, to identify and track a set of events and targets taking place or moving in a controlled environment. ... |
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evMIC |
The objective of this project was the creation of an interoperable, user-centered platform to enable the creation of virtual learning environments, overcoming current... |
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CRÁNEO |
Development of a software application to reconstruct individual faces starting from their skull in legal and forensic medicine. |
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DVD |
Development of systems aimed at improving the usability of domotic gateways for general population and, particularly, for limited mobility people (disabled or elderly people).... |
Publications and other relevant activities
OptiTrack motion detection system |
Our sophisticated system installed in CeDInt's Virtual Reality Lab has an OptiTrack motion capture system composed of the following elements: |
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Laptops and computers |
In the Virtual Reality and Augmented Reality Laboratory of CeDInt we have a wide range of computers and laptops for higher performance in 3D modeling and texturing tasks, creatio |
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Tablets |
The use of the Augmented Reality technique in CeDInt has a great role in our laboratory. |
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Wacom Graphic Tablets |
In the Virtual Reality and Augmented Reality Lab we have two Wacom Cintiq 22 graphic tablets with Interactive Creative Monitor, Adjustable Support, 1920 x 1080 F |
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HTC VIVE and Oculus Rift HMDs |
These VR Head Mounted Displays are equipped with a tracking system that allow to experience immersive environments adapted to the user in any place. |
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Scanner Laser 3D LDI Surveyor CS |
For objects of larger sizes. It allows to scan ovjects larger than one meter in diameter with an accuracy of less than 10 microns. |
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Desktop 3D Laser scaner |
For parts of medium and small size (NextEngine Desktop 3D Scanner). For smaller objects 20 cm diameter 3D profile is obtained to within 1 micron |
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3D powder color printer model ZCORP 510. |
Manufacturing system by layers. Special high resolution Plaster (resin) with color binder. Allows impressions of objects in color with resolutions of 330 dpi in all three axes. |
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Portable VR System |
The Portable VR System, allow us to take VR demos to congresses, exhibitions or to the customer site. Ir consists of: |
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3D PowerWall® |
CeDInt counts on an advanced back proyection wall with capacity for 30 people and the following caracteristics: |
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Resin powder color 3D printer model ZCORP 510 |
· Addition of layers manufacturing system. · Special Plaster (resin) for high resolution with color binder. |
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NextEngine Desktop 3D Scanner |
· Desktop 3D laser scanner for pieces of medium and small size. · For objects smaller than 20 cm diameter it obtains the 3D profile with a precision of 1 µm. |
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3D LDI Surveyor CS Laser Scanner System |
· For large pieces. · Allows the scanning of objects larger than 1 meter in diameter with a precision of less than 10 µm. |
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Digital Manufacturing Lab |
Space of objects production that groups equipment and latest machines that allow promote creativity, minimize design cycles and improve the process of creating new products objects. |
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5-Sided Cave® (i-Space®) |
CeDInt counts with an i-SPACE® infrastructure, a Cave Automated Virtual Environment of 5 rear projection screens arranged in CUBE (three walls, floor and ceiling) and |