Super-resolution optics for virtual reality
Abstract:
In present commercial Virtual Reality (VR) headsets the resolution perceived is still limited, since the VR pixel density (typically 10-15 pixels/deg) is well below what the human eye can resolve (60 pixels/deg). We present here novel advanced optical design approaches that dramatically increase the perceived resolution of the VR keeping the large FoV required in VR applications. This approach can be applied to a vast number of optical architectures, including some advanced configurations, as multichannel designs. All this is done at the optical design stage, and no eye tracker is needed in the headset.
Publication type:
Congress
Published in:
SPIE Digital Optical Technologies, 2017, Munich, Germany
D.O.I.:
10.1117/12.2270178
Publication date:
June 2017
CeDInt Authors: